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Maya Fastabend
Maya Fastabend
3D Generalist Artist
Vancouver, Canada


I am a versatile and multifaceted 3D Artist with a Red River College diploma in Digital Media Design and majoring in 3D Computer Graphics.

Throughout this program, I have had the opportunity to learn a magnitude of 3D software including Zbrush, Maya, Substance Painter, Unreal Engine, and more. Due to the multidisciplinary nature of Digital Media Design, I also have extensive knowledge of relevant skills such as Graphic Design, Typography, Concept Art, Programming, Visual Effects, and Photography.

My range of 3D experience includes:
• Hard Surface Modelling
• 3D Sculpting
• Texturing (Substance Painter and Photoshop)
• Lighting & Rendering
• Videogame Design & Programming
• Animation and Posing
• Material & Texture Creation

My experience has also included character modelling, asset, and environment creation, both stylized and realistic. I have had the unique opportunity of working remotely through my second year of College where I was able to work independently while still maintaining the same high standard of work that I was able to achieve in person. In my first year, I was able to work closely with teams and have a keen understanding of a dynamic workflow, which I was also able to execute remotely during my work placement with Project Whitecard.

I am both eager and enthusiastic to contribute and grow alongside the 3D world, and look forward to my future career opportunities.


Concept ArtRendering3D ModelingHard Surface ModelingLightingTexturingMaterial Creation3D Sculpting

Software proficiency

Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine


  • 3D Generalist at Super Normal Corp
    Remote, Canada
    January 2022 - Present

    I currently perform as a freelance 3D Generalist for the indie studio Super Normal Corp, working on updates for their released mobile game "Tower Defense Inc." Here I enjoy a large variety of roles and have had many opportunities to learn new skills as well as expand on the ones I had when I joined them.

    My roles there have included:

    • 3D Character and Environment Modeller

    • 3D Texture Artist

    • Graphic Design Artist

    • Concept Artist

    • VFX Artist

    Working closely with the Lead Game Designer, I have also successfully contributed to the overall art direction and game design throughout our multiple updates. This has included redesigning and conceiving character classes, designing new worlds, re-routing skill tree layouts, and aiding in the conceptualization of new features.

    This role has been an absolute pleasure!

  • 3D Artist (Intern) at Project Whitecard
    Winnipeg, Canada
    April 2021 - May 2021

    I had the wonderful opportunity to perform my internship with the VR studio Project Whitecard. There I worked on an upcoming VR gaming project's assets with a team of interns, as well as working closely with my Supervisors and the Director.

    My experience there included:

    • Proficiently modelled and textured video-game-ready assets

    • Effectively communicated with managers in order to ensure that progress met high-quality

    industry standards

    • Coordinated closely with team members to guarantee cohesive design

    • Ensured a clean and efficient pipeline workflow while sharing assets with other teammates.

    • Excelled in a self-sufficient and remote environment

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